One more useful util from as3corelib.
Encode display object to JPEG ByteArray
BitString.as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | <? /* Copyright (c) 2008, Adobe Systems Incorporated All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Adobe Systems Incorporated nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.adobe.images { public class BitString { public var len:int = 0; public var val:int = 0; } } ?> |
JPGEncoder.as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 | <? /* Copyright (c) 2008, Adobe Systems Incorporated All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Adobe Systems Incorporated nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.adobe.images { import flash.geom.*; import flash.display.*; import flash.utils.*; /** * Class that converts BitmapData into a valid JPEG */ public class JPGEncoder { // Static table initialization private var ZigZag:Array = [ 0, 1, 5, 6,14,15,27,28, 2, 4, 7,13,16,26,29,42, 3, 8,12,17,25,30,41,43, 9,11,18,24,31,40,44,53, 10,19,23,32,39,45,52,54, 20,22,33,38,46,51,55,60, 21,34,37,47,50,56,59,61, 35,36,48,49,57,58,62,63 ]; private var YTable:Array = new Array(64); private var UVTable:Array = new Array(64); private var fdtbl_Y:Array = new Array(64); private var fdtbl_UV:Array = new Array(64); private function initQuantTables(sf:int):void { var i:int; var t:Number; var YQT:Array = [ 16, 11, 10, 16, 24, 40, 51, 61, 12, 12, 14, 19, 26, 58, 60, 55, 14, 13, 16, 24, 40, 57, 69, 56, 14, 17, 22, 29, 51, 87, 80, 62, 18, 22, 37, 56, 68,109,103, 77, 24, 35, 55, 64, 81,104,113, 92, 49, 64, 78, 87,103,121,120,101, 72, 92, 95, 98,112,100,103, 99 ]; for (i = 0; i < 64; i++) { t = Math.floor((YQT[i]*sf+50)/100); if (t < 1) { t = 1; } else if (t > 255) { t = 255; } YTable[ZigZag[i]] = t; } var UVQT:Array = [ 17, 18, 24, 47, 99, 99, 99, 99, 18, 21, 26, 66, 99, 99, 99, 99, 24, 26, 56, 99, 99, 99, 99, 99, 47, 66, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 ]; for (i = 0; i < 64; i++) { t = Math.floor((UVQT[i]*sf+50)/100); if (t < 1) { t = 1; } else if (t > 255) { t = 255; } UVTable[ZigZag[i]] = t; } var aasf:Array = [ 1.0, 1.387039845, 1.306562965, 1.175875602, 1.0, 0.785694958, 0.541196100, 0.275899379 ]; i = 0; for (var row:int = 0; row < 8; row++) { for (var col:int = 0; col < 8; col++) { fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); i++; } } } private var YDC_HT:Array; private var UVDC_HT:Array; private var YAC_HT:Array; private var UVAC_HT:Array; private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array { var codevalue:int = 0; var pos_in_table:int = 0; var HT:Array = new Array(); for (var k:int=1; k<=16; k++) { for (var j:int=1; j<=nrcodes[k]; j++) { HT[std_table[pos_in_table]] = new BitString(); HT[std_table[pos_in_table]].val = codevalue; HT[std_table[pos_in_table]].len = k; pos_in_table++; codevalue++; } codevalue*=2; } return HT; } private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0]; private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d]; private var std_ac_luminance_values:Array = [ 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12, 0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07, 0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0, 0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16, 0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39, 0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49, 0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69, 0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79, 0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98, 0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7, 0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5, 0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4, 0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea, 0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, 0xf9,0xfa ]; private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0]; private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77]; private var std_ac_chrominance_values:Array = [ 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21, 0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71, 0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0, 0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34, 0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38, 0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48, 0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68, 0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78, 0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96, 0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5, 0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3, 0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2, 0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9, 0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, 0xf9,0xfa ]; private function initHuffmanTbl():void { YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values); UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values); YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values); UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values); } private var bitcode:Array = new Array(65535); private var category:Array = new Array(65535); private function initCategoryNumber():void { var nrlower:int = 1; var nrupper:int = 2; var nr:int; for (var cat:int=1; cat<=15; cat++) { //Positive numbers for (nr=nrlower; nr<nrupper; nr++) { category[32767+nr] = cat; bitcode[32767+nr] = new BitString(); bitcode[32767+nr].len = cat; bitcode[32767+nr].val = nr; } //Negative numbers for (nr=-(nrupper-1); nr<=-nrlower; nr++) { category[32767+nr] = cat; bitcode[32767+nr] = new BitString(); bitcode[32767+nr].len = cat; bitcode[32767+nr].val = nrupper-1+nr; } nrlower <<= 1; nrupper <<= 1; } } // IO functions private var byteout:ByteArray; private var bytenew:int = 0; private var bytepos:int = 7; private function writeBits(bs:BitString):void { var value:int = bs.val; var posval:int = bs.len-1; while ( posval >= 0 ) { if (value & uint(1 << posval) ) { bytenew |= uint(1 << bytepos); } posval--; bytepos--; if (bytepos < 0) { if (bytenew == 0xFF) { writeByte(0xFF); writeByte(0); } else { writeByte(bytenew); } bytepos=7; bytenew=0; } } } private function writeByte(value:int):void { byteout.writeByte(value); } private function writeWord(value:int):void { writeByte((value>>8)&0xFF); writeByte((value )&0xFF); } // DCT & quantization core private function fDCTQuant(data:Array, fdtbl:Array):Array { var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number; var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number; var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number; var i:int; /* Pass 1: process rows. */ var dataOff:int=0; for (i=0; i<8; i++) { tmp0 = data[dataOff+0] + data[dataOff+7]; tmp7 = data[dataOff+0] - data[dataOff+7]; tmp1 = data[dataOff+1] + data[dataOff+6]; tmp6 = data[dataOff+1] - data[dataOff+6]; tmp2 = data[dataOff+2] + data[dataOff+5]; tmp5 = data[dataOff+2] - data[dataOff+5]; tmp3 = data[dataOff+3] + data[dataOff+4]; tmp4 = data[dataOff+3] - data[dataOff+4]; /* Even part */ tmp10 = tmp0 + tmp3; /* phase 2 */ tmp13 = tmp0 - tmp3; tmp11 = tmp1 + tmp2; tmp12 = tmp1 - tmp2; data[dataOff+0] = tmp10 + tmp11; /* phase 3 */ data[dataOff+4] = tmp10 - tmp11; z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ data[dataOff+2] = tmp13 + z1; /* phase 5 */ data[dataOff+6] = tmp13 - z1; /* Odd part */ tmp10 = tmp4 + tmp5; /* phase 2 */ tmp11 = tmp5 + tmp6; tmp12 = tmp6 + tmp7; /* The rotator is modified from fig 4-8 to avoid extra negations. */ z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ z3 = tmp11 * 0.707106781; /* c4 */ z11 = tmp7 + z3; /* phase 5 */ z13 = tmp7 - z3; data[dataOff+5] = z13 + z2; /* phase 6 */ data[dataOff+3] = z13 - z2; data[dataOff+1] = z11 + z4; data[dataOff+7] = z11 - z4; dataOff += 8; /* advance pointer to next row */ } /* Pass 2: process columns. */ dataOff = 0; for (i=0; i<8; i++) { tmp0 = data[dataOff+ 0] + data[dataOff+56]; tmp7 = data[dataOff+ 0] - data[dataOff+56]; tmp1 = data[dataOff+ 8] + data[dataOff+48]; tmp6 = data[dataOff+ 8] - data[dataOff+48]; tmp2 = data[dataOff+16] + data[dataOff+40]; tmp5 = data[dataOff+16] - data[dataOff+40]; tmp3 = data[dataOff+24] + data[dataOff+32]; tmp4 = data[dataOff+24] - data[dataOff+32]; /* Even part */ tmp10 = tmp0 + tmp3; /* phase 2 */ tmp13 = tmp0 - tmp3; tmp11 = tmp1 + tmp2; tmp12 = tmp1 - tmp2; data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */ data[dataOff+32] = tmp10 - tmp11; z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ data[dataOff+16] = tmp13 + z1; /* phase 5 */ data[dataOff+48] = tmp13 - z1; /* Odd part */ tmp10 = tmp4 + tmp5; /* phase 2 */ tmp11 = tmp5 + tmp6; tmp12 = tmp6 + tmp7; /* The rotator is modified from fig 4-8 to avoid extra negations. */ z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ z3 = tmp11 * 0.707106781; /* c4 */ z11 = tmp7 + z3; /* phase 5 */ z13 = tmp7 - z3; data[dataOff+40] = z13 + z2; /* phase 6 */ data[dataOff+24] = z13 - z2; data[dataOff+ 8] = z11 + z4; data[dataOff+56] = z11 - z4; dataOff++; /* advance pointer to next column */ } // Quantize/descale the coefficients for (i=0; i<64; i++) { // Apply the quantization and scaling factor & Round to nearest integer data[i] = Math.round((data[i]*fdtbl[i])); } return data; } // Chunk writing private function writeAPP0():void { writeWord(0xFFE0); // marker writeWord(16); // length writeByte(0x4A); // J writeByte(0x46); // F writeByte(0x49); // I writeByte(0x46); // F writeByte(0); // = "JFIF",'\0' writeByte(1); // versionhi writeByte(1); // versionlo writeByte(0); // xyunits writeWord(1); // xdensity writeWord(1); // ydensity writeByte(0); // thumbnwidth writeByte(0); // thumbnheight } private function writeSOF0(width:int, height:int):void { writeWord(0xFFC0); // marker writeWord(17); // length, truecolor YUV JPG writeByte(8); // precision writeWord(height); writeWord(width); writeByte(3); // nrofcomponents writeByte(1); // IdY writeByte(0x11); // HVY writeByte(0); // QTY writeByte(2); // IdU writeByte(0x11); // HVU writeByte(1); // QTU writeByte(3); // IdV writeByte(0x11); // HVV writeByte(1); // QTV } private function writeDQT():void { writeWord(0xFFDB); // marker writeWord(132); // length writeByte(0); var i:int; for (i=0; i<64; i++) { writeByte(YTable[i]); } writeByte(1); for (i=0; i<64; i++) { writeByte(UVTable[i]); } } private function writeDHT():void { writeWord(0xFFC4); // marker writeWord(0x01A2); // length var i:int; writeByte(0); // HTYDCinfo for (i=0; i<16; i++) { writeByte(std_dc_luminance_nrcodes[i+1]); } for (i=0; i<=11; i++) { writeByte(std_dc_luminance_values[i]); } writeByte(0x10); // HTYACinfo for (i=0; i<16; i++) { writeByte(std_ac_luminance_nrcodes[i+1]); } for (i=0; i<=161; i++) { writeByte(std_ac_luminance_values[i]); } writeByte(1); // HTUDCinfo for (i=0; i<16; i++) { writeByte(std_dc_chrominance_nrcodes[i+1]); } for (i=0; i<=11; i++) { writeByte(std_dc_chrominance_values[i]); } writeByte(0x11); // HTUACinfo for (i=0; i<16; i++) { writeByte(std_ac_chrominance_nrcodes[i+1]); } for (i=0; i<=161; i++) { writeByte(std_ac_chrominance_values[i]); } } private function writeSOS():void { writeWord(0xFFDA); // marker writeWord(12); // length writeByte(3); // nrofcomponents writeByte(1); // IdY writeByte(0); // HTY writeByte(2); // IdU writeByte(0x11); // HTU writeByte(3); // IdV writeByte(0x11); // HTV writeByte(0); // Ss writeByte(0x3f); // Se writeByte(0); // Bf } // Core processing private var DU:Array = new Array(64); private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number { var EOB:BitString = HTAC[0x00]; var M16zeroes:BitString = HTAC[0xF0]; var i:int; var DU_DCT:Array = fDCTQuant(CDU, fdtbl); //ZigZag reorder for (i=0;i<64;i++) { DU[ZigZag[i]]=DU_DCT[i]; } var Diff:int = DU[0] - DC; DC = DU[0]; //Encode DC if (Diff==0) { writeBits(HTDC[0]); // Diff might be 0 } else { writeBits(HTDC[category[32767+Diff]]); writeBits(bitcode[32767+Diff]); } //Encode ACs var end0pos:int = 63; for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) { }; //end0pos = first element in reverse order !=0 if ( end0pos == 0) { writeBits(EOB); return DC; } i = 1; while ( i <= end0pos ) { var startpos:int = i; for (; (DU[i]==0) && (i<=end0pos); i++) { } var nrzeroes:int = i-startpos; if ( nrzeroes >= 16 ) { for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) { writeBits(M16zeroes); } nrzeroes = int(nrzeroes&0xF); } writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]); writeBits(bitcode[32767+DU[i]]); i++; } if ( end0pos != 63 ) { writeBits(EOB); } return DC; } private var YDU:Array = new Array(64); private var UDU:Array = new Array(64); private var VDU:Array = new Array(64); private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void { var pos:int=0; for (var y:int=0; y<8; y++) { for (var x:int=0; x<8; x++) { var P:uint = img.getPixel32(xpos+x,ypos+y); var R:Number = Number((P>>16)&0xFF); var G:Number = Number((P>> 8)&0xFF); var B:Number = Number((P )&0xFF); YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128; UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B)); VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B)); pos++; } } } /** * Constructor for JPEGEncoder class * * @param quality The quality level between 1 and 100 that detrmines the * level of compression used in the generated JPEG * @langversion ActionScript 3.0 * @playerversion Flash 9.0 * @tiptext */ public function JPGEncoder(quality:Number = 50) { if (quality <= 0) { quality = 1; } if (quality > 100) { quality = 100; } var sf:int = 0; if (quality < 50) { sf = int(5000 / quality); } else { sf = int(200 - quality*2); } // Create tables initHuffmanTbl(); initCategoryNumber(); initQuantTables(sf); } /** * Created a JPEG image from the specified BitmapData * * @param image The BitmapData that will be converted into the JPEG format. * @return a ByteArray representing the JPEG encoded image data. * @langversion ActionScript 3.0 * @playerversion Flash 9.0 * @tiptext */ public function encode(image:BitmapData):ByteArray { // Initialize bit writer byteout = new ByteArray(); bytenew=0; bytepos=7; // Add JPEG headers writeWord(0xFFD8); // SOI writeAPP0(); writeDQT(); writeSOF0(image.width,image.height); writeDHT(); writeSOS(); // Encode 8x8 macroblocks var DCY:Number=0; var DCU:Number=0; var DCV:Number=0; bytenew=0; bytepos=7; for (var ypos:int=0; ypos<image.height; ypos+=8) { for (var xpos:int=0; xpos<image.width; xpos+=8) { RGB2YUV(image, xpos, ypos); DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT); DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); } } // Do the bit alignment of the EOI marker if ( bytepos >= 0 ) { var fillbits:BitString = new BitString(); fillbits.len = bytepos+1; fillbits.val = (1<<(bytepos+1))-1; writeBits(fillbits); } writeWord(0xFFD9); //EOI return byteout; } } } ?> |
Have a nice day ![]()
Garry Lachman

MD5 crypto class ActionScript 3
One more useful util from as3corelib.
MD5 class crypto.
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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto {
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
/**
* The MD5 Message-Digest Algorithm
*
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc1321.html
*/
public class MD5 {
public static var digest:ByteArray;
/**
* Performs the MD5 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public static function hash(s:String) :String{
//Convert to byteArray and send through hashBinary function
// so as to only have complex code in one location
var ba:ByteArray = new ByteArray();
ba.writeUTFBytes(s);
return hashBinary(ba);
}
public static function hashBytes(s:ByteArray) :String{
return hashBinary(s);
}
/**
* Performs the MD5 hash algorithm on a ByteArray.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public static function hashBinary( s:ByteArray ):String {
// initialize the md buffers
var a:int = 1732584193;
var b:int = -271733879;
var c:int = -1732584194;
var d:int = 271733878;
// variables to store previous values
var aa:int;
var bb:int;
var cc:int;
var dd:int;
// create the blocks from the string and
// save the length as a local var to reduce
// lookup in the loop below
var x:Array = createBlocks( s );
var len:int = x.length;
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16) {
// save previous values
aa = a;
bb = b;
cc = c;
dd = d;
// Round 1
a = ff( a, b, c, d, x[int(i+ 0)], 7, -680876936 ); // 1
d = ff( d, a, b, c, x[int(i+ 1)], 12, -389564586 ); // 2
c = ff( c, d, a, b, x[int(i+ 2)], 17, 606105819 ); // 3
b = ff( b, c, d, a, x[int(i+ 3)], 22, -1044525330 ); // 4
a = ff( a, b, c, d, x[int(i+ 4)], 7, -176418897 ); // 5
d = ff( d, a, b, c, x[int(i+ 5)], 12, 1200080426 ); // 6
c = ff( c, d, a, b, x[int(i+ 6)], 17, -1473231341 ); // 7
b = ff( b, c, d, a, x[int(i+ 7)], 22, -45705983 ); // 8
a = ff( a, b, c, d, x[int(i+ 8)], 7, 1770035416 ); // 9
d = ff( d, a, b, c, x[int(i+ 9)], 12, -1958414417 ); // 10
c = ff( c, d, a, b, x[int(i+10)], 17, -42063 ); // 11
b = ff( b, c, d, a, x[int(i+11)], 22, -1990404162 ); // 12
a = ff( a, b, c, d, x[int(i+12)], 7, 1804603682 ); // 13
d = ff( d, a, b, c, x[int(i+13)], 12, -40341101 ); // 14
c = ff( c, d, a, b, x[int(i+14)], 17, -1502002290 ); // 15
b = ff( b, c, d, a, x[int(i+15)], 22, 1236535329 ); // 16
// Round 2
a = gg( a, b, c, d, x[int(i+ 1)], 5, -165796510 ); // 17
d = gg( d, a, b, c, x[int(i+ 6)], 9, -1069501632 ); // 18
c = gg( c, d, a, b, x[int(i+11)], 14, 643717713 ); // 19
b = gg( b, c, d, a, x[int(i+ 0)], 20, -373897302 ); // 20
a = gg( a, b, c, d, x[int(i+ 5)], 5, -701558691 ); // 21
d = gg( d, a, b, c, x[int(i+10)], 9, 38016083 ); // 22
c = gg( c, d, a, b, x[int(i+15)], 14, -660478335 ); // 23
b = gg( b, c, d, a, x[int(i+ 4)], 20, -405537848 ); // 24
a = gg( a, b, c, d, x[int(i+ 9)], 5, 568446438 ); // 25
d = gg( d, a, b, c, x[int(i+14)], 9, -1019803690 ); // 26
c = gg( c, d, a, b, x[int(i+ 3)], 14, -187363961 ); // 27
b = gg( b, c, d, a, x[int(i+ 8)], 20, 1163531501 ); // 28
a = gg( a, b, c, d, x[int(i+13)], 5, -1444681467 ); // 29
d = gg( d, a, b, c, x[int(i+ 2)], 9, -51403784 ); // 30
c = gg( c, d, a, b, x[int(i+ 7)], 14, 1735328473 ); // 31
b = gg( b, c, d, a, x[int(i+12)], 20, -1926607734 ); // 32
// Round 3
a = hh( a, b, c, d, x[int(i+ 5)], 4, -378558 ); // 33
d = hh( d, a, b, c, x[int(i+ 8)], 11, -2022574463 ); // 34
c = hh( c, d, a, b, x[int(i+11)], 16, 1839030562 ); // 35
b = hh( b, c, d, a, x[int(i+14)], 23, -35309556 ); // 36
a = hh( a, b, c, d, x[int(i+ 1)], 4, -1530992060 ); // 37
d = hh( d, a, b, c, x[int(i+ 4)], 11, 1272893353 ); // 38
c = hh( c, d, a, b, x[int(i+ 7)], 16, -155497632 ); // 39
b = hh( b, c, d, a, x[int(i+10)], 23, -1094730640 ); // 40
a = hh( a, b, c, d, x[int(i+13)], 4, 681279174 ); // 41
d = hh( d, a, b, c, x[int(i+ 0)], 11, -358537222 ); // 42
c = hh( c, d, a, b, x[int(i+ 3)], 16, -722521979 ); // 43
b = hh( b, c, d, a, x[int(i+ 6)], 23, 76029189 ); // 44
a = hh( a, b, c, d, x[int(i+ 9)], 4, -640364487 ); // 45
d = hh( d, a, b, c, x[int(i+12)], 11, -421815835 ); // 46
c = hh( c, d, a, b, x[int(i+15)], 16, 530742520 ); // 47
b = hh( b, c, d, a, x[int(i+ 2)], 23, -995338651 ); // 48
// Round 4
a = ii( a, b, c, d, x[int(i+ 0)], 6, -198630844 ); // 49
d = ii( d, a, b, c, x[int(i+ 7)], 10, 1126891415 ); // 50
c = ii( c, d, a, b, x[int(i+14)], 15, -1416354905 ); // 51
b = ii( b, c, d, a, x[int(i+ 5)], 21, -57434055 ); // 52
a = ii( a, b, c, d, x[int(i+12)], 6, 1700485571 ); // 53
d = ii( d, a, b, c, x[int(i+ 3)], 10, -1894986606 ); // 54
c = ii( c, d, a, b, x[int(i+10)], 15, -1051523 ); // 55
b = ii( b, c, d, a, x[int(i+ 1)], 21, -2054922799 ); // 56
a = ii( a, b, c, d, x[int(i+ 8)], 6, 1873313359 ); // 57
d = ii( d, a, b, c, x[int(i+15)], 10, -30611744 ); // 58
c = ii( c, d, a, b, x[int(i+ 6)], 15, -1560198380 ); // 59
b = ii( b, c, d, a, x[int(i+13)], 21, 1309151649 ); // 60
a = ii( a, b, c, d, x[int(i+ 4)], 6, -145523070 ); // 61
d = ii( d, a, b, c, x[int(i+11)], 10, -1120210379 ); // 62
c = ii( c, d, a, b, x[int(i+ 2)], 15, 718787259 ); // 63
b = ii( b, c, d, a, x[int(i+ 9)], 21, -343485551 ); // 64
a += aa;
b += bb;
c += cc;
d += dd;
}
digest = new ByteArray()
digest.writeInt(a);
digest.writeInt(b);
digest.writeInt(c);
digest.writeInt(d);
digest.position = 0;
// Finish up by concatening the buffers with their hex output
return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
}
/**
* Auxiliary function f as defined in RFC
*/
private static function f( x:int, y:int, z:int ):int {
return ( x & y ) | ( (~x) & z );
}
/**
* Auxiliary function g as defined in RFC
*/
private static function g( x:int, y:int, z:int ):int {
return ( x & z ) | ( y & (~z) );
}
/**
* Auxiliary function h as defined in RFC
*/
private static function h( x:int, y:int, z:int ):int {
return x ^ y ^ z;
}
/**
* Auxiliary function i as defined in RFC
*/
private static function i( x:int, y:int, z:int ):int {
return y ^ ( x | (~z) );
}
/**
* A generic transformation function. The logic of ff, gg, hh, and
* ii are all the same, minus the function used, so pull that logic
* out and simplify the method bodies for the transoformation functions.
*/
private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
var tmp:int = a + int( func( b, c, d ) ) + x + t;
return IntUtil.rol( tmp, s ) + b;
}
/**
* ff transformation function
*/
private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( f, a, b, c, d, x, s, t );
}
/**
* gg transformation function
*/
private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( g, a, b, c, d, x, s, t );
}
/**
* hh transformation function
*/
private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( h, a, b, c, d, x, s, t );
}
/**
* ii transformation function
*/
private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( i, a, b, c, d, x, s, t );
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was
* split into.
*/
private static function createBlocks( s:ByteArray ):Array {
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ int(i >> 5) ] |= ( s[ i / 8 ] & mask ) << ( i % 32 );
}
// append padding and length
blocks[ int(len >> 5) ] |= 0x80 << ( len % 32 );
blocks[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
return blocks;
}
}
}
?>
Have a fun
Garry Lachman