This is a class for Base64 Encoding by Steve Webster…
Very Usefull one!!!
Base64.as
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | package { /* Base64 - 1.1.0 Copyright (c) 2006 Steve Webster Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package { import flash.utils.ByteArray; public class Base64 { private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; public static const version:String = "1.1.0"; public static function encode(data:String):String { // Convert string to ByteArray var bytes:ByteArray = new ByteArray(); bytes.writeUTFBytes(data); // Return encoded ByteArray return encodeByteArray(bytes); } public static function encodeByteArray(data:ByteArray):String { // Initialise output var output:String = ""; // Create data and output buffers var dataBuffer:Array; var outputBuffer:Array = new Array(4); // Rewind ByteArray data.position = 0; // while there are still bytes to be processed while (data.bytesAvailable > 0) { // Create new data buffer and populate next 3 bytes from data dataBuffer = new Array(); for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) { dataBuffer[i] = data.readUnsignedByte(); } // Convert to data buffer Base64 character positions and // store in output buffer outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2; outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4); outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6); outputBuffer[3] = dataBuffer[2] & 0x3f; // If data buffer was short (i.e not 3 characters) then set // end character indexes in data buffer to index of '=' symbol. // This is necessary because Base64 data is always a multiple of // 4 bytes and is basses with '=' symbols. for (var j:uint = dataBuffer.length; j < 3; j++) { outputBuffer[j + 1] = 64; } // Loop through output buffer and add Base64 characters to // encoded data string for each character. for (var k:uint = 0; k < outputBuffer.length; k++) { output += BASE64_CHARS.charAt(outputBuffer[k]); } } // Return encoded data return output; } public static function decode(data:String):String { // Decode data to ByteArray var bytes:ByteArray = decodeToByteArray(data); // Convert to string and return return bytes.readUTFBytes(bytes.length); } public static function decodeToByteArray(data:String):ByteArray { // Initialise output ByteArray for decoded data var output:ByteArray = new ByteArray(); // Create data and output buffers var dataBuffer:Array = new Array(4); var outputBuffer:Array = new Array(3); // While there are data bytes left to be processed for (var i:uint = 0; i < data.length; i += 4) { // Populate data buffer with position of Base64 characters for // next 4 bytes from encoded data for (var j:uint = 0; j < 4 && i + j < data.length; j++) { dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j)); } // Decode data buffer back into bytes outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4); outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2); outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3]; // Add all non-padded bytes in output buffer to decoded data for (var k:uint = 0; k < outputBuffer.length; k++) { if (dataBuffer[k+1] == 64) break; output.writeByte(outputBuffer[k]); } } // Rewind decoded data ByteArray output.position = 0; // Return decoded data return output; } public function Base64() { throw new Error("Base64 class is static container only"); } } } |
Useage:
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Have Fun
7 Comments
Thanks for sharing this good class; made my life much easier
can this class encod image or file ?
Yes cool-man… but first u need to convert the image to ByteArray….
check out this post…
http://marstonstudio.com/2007/10/19/how-to-take-a-snapshot-of-a-flash-movie-and-automatically-upload-the-jpg-to-a-server-in-three-easy-steps/
You can encode to Base64 the PNG ByteArray….
Thanks alot! Great Work
Thanks for sharing such a nice post…….
thanks for this, comes very handy in my game’s level editor!
wonderful issues altogether, you just gained a new reader.
What could you recommend about your post that you simply made a few
days in the past? Any positive?